Complex Society v1.00.0-a is out for supporters!

CHANGELOG from v0.23.1-b to v1.00.0-a:

  • Final event.
  • 56 animations.
  • +1200 CGs.
  • New sounds and music.
  • GUI changes.
  • Bugfixes.
  • Proofreading changes.

The update will be public in a week.

Complex Society v0.23.1-b is out!

 

CHANGELOG from v0.22.5a to v0.23.1b:

  • Elly's story progress.
  • 32 animations.
  • +500 CGs,
  • New content in the Main Gallery.
  • New content for the Bonus Gallery.
  • New sounds and music.
  • GUI changes.
  • Bugfixes.
Saves older than v0.22.2 should work but they have to be copy-pasted from the old saves folder to the new saves folder. Links have been updated.

Links here: https://abrokena.blogspot.com/p/get-game.html

Complex Society v0.23.1-a is out for supporters!

 

CHANGELOG from v0.22.5a to v0.23.1a:

  • Elly's story progress.
  • 32 animations.
  • +500 CGs,
  • New content in the Main Gallery.
  • New content for the Bonus Gallery.
  • New sounds and music.
  • GUI changes.
The update will be public in 5-7 days if no major bugs are reported.

Complex Society v0.22.5-b is out!

 CHANGELOG from v0.22.1a to v0.22.5a:

  • Upgraded resolution from 1280x720 to 1920x1080.
  • All previous images have been upscaled or re-done.
  • All animations have been upscaled and interpoled to 1080p 60fps.
  • Alice's missing sex scene.
  • Daiana's story progress.
  • +200 CGs, 16 animations.
  • New content for the Bonus Gallery.
  • House and school shorcut maps.
  • GUI changes
  • Bugfixes.
It's a small update mostly focused on testing the new 1920x1080 resolution. Saves from v0.22.1 and older should work but they have to be copy-pasted from the old saves folder to the new saves folder.

Complex Society v0.22.5-a is out for supporters!


CHANGELOG from v0.22.1a to v0.22.5a:

  • Upgraded resolution from 1280x720 to 1920x1080.
  • All previous images have been upscaled or re-done.
  • All animations have been upscaled and interpoled to 1080p 60fps.
  • Alice's missing sex scene.
  • Daiana's story progress.
  • +200 CGs, 16 animations.
  • New content for the Bonus Gallery.
  • House and school shorcut maps.
  • GUI changes
  • Bugfixes.
It's a small update mostly focused on testing the new 1920x1080 resolution. Saves from v0.22.1 and older should work but they have to be copy-pasted from the old saves folder to the new saves folder.

As usual, the update will be public in 5-7 days if no major bugs are reported.

Complex Society v0.22.2-a is out!


CHANGELOG from v0.22.1a to v0.22.2a:

  • Upgraded resolution from 1280x720 to 1920x1080.
  • All images have been upscaled or re-done.
  • All animations have been upscaled and interpoled to 1080p 60fps.
  • New content for the Bonus Gallery.
  • Proofreading changes.
  • GUI changes.
  • New sounds.
  • Bugfixes.

The game has no new content worth of downloading. I have to release it so new players can play-test it.

Old saves should work but they have to be copy-pasted from the old saves folder to the new saves folder.

Links here: https://abrokena.blogspot.com/p/get-game.html

07/18/2022 - Monthly Newsletter.

Last month’s Monthly Newsletter coincided with the update so I decided to skip it. I hope you enjoyed the update, I hope it was as good as what you guys had in mind, I know it ends on a cliff hanger, I know I do a lot of cliff hangers, I know I may be a cliff hanger-holic and I know I maybe should go to Cliff-Hangers Anonymous. While I reflect on that, I’m already working on the next update. The next update will be short, mostly the missing scene with Alice and some progress with Daiana.

In the first Monthly Newsletter after the previous update, I mentioned that I was planning to re-do the game some day because the 1280x720 CGs look like crap AND look like stretched crap, and that will only look worse with the upcoming 4K generation, and I still think that. The good news is that Viggy, an user in F95zone, read my post and he offered me some samples of my 1280x720 CGs smartly upscaled into 4K, and those were much better than any smart upscaling image I ever did, so he offered to smart all my 1280x720 CGs (more than 4000 CGs) so I don’t have to do them again and I can just replace the old ones, so right now I’m working on a 1920x1080 version of the game.