12/20/2020 - Weekly Newsletter.
The update is done, right now I'm wrapping things up so it should be out before the end of the year. The update advances the story with Lucile and Alice (and CS) in a significant amount and adds over 700CGs.
11/06/2020 - Weekly Newsletter.
By popular demand, real animation will be back to the game. The main reason why I droped them was because 1) doing these 4-6 loop animations are way more customizable so I could do my own animations without the need of restricting myself to the Koikatsu animation, and 2) to record one single animation, I have to record it at least 3 and I need each of them to keep a constant frame rate, and with my pc keeping it just once constant is like winning the lottery, not even mentioning that sex scenes have like 7-9 animations each things you do so if an scene has 3 things then it's 3* 7-9 * 3 = 63-81 times recordings. Definitely not a fun things to do, not even mentioning how frustrating and slow it is.
10/06/2020 - Weekly Newsletter.
The plans for v0.20 aren't defined yet. I've been trying to include a sex scene per update but at this point Nicole is the only stable sexual partner MC has, so the first scene of v0.20 will be Lucile's scene to stablish her as a sexual partner too and alternate between Nicole and her until the story reachs the other girls too.
09/06/2020 - Weekly Newsletter.
The update has in between 6 and 10 events depending on how you like to count them. Alice has one scene which players can replay if they choose the right choices, Cadence and Bob has one scene each about Cadence and Elly's talk on school (both are optional if players wish to skip it), Nicole has one replayable sex scene (no sex yet because of the romantic night but after that scene I will add sex to it) and Elly has the remaining six scenes with two of them being replayable and one that will be replayable in the future.
08/14/2020 - Weekly Newsletter.
Hello everyone, it's time for a new weekly newsletter. Sorry for the almost one month delay but I just keep forgetting about it. I'm always like "I should say something today but I'm busy doing the game so I'll do it before going to bed" and then at night I completely forget it.
07/18/2020 - Weekly Newsletter (Happy Birthday Edition!).
Today, July 18, 2020, marks a year since the release of Complex Society. Did I think I would make it this far? Of course. A year isn’t that long and I’m not the kind of person who quits easily or feels okay leaving unfinished things. I even planned a shorter story as a backup in case I didn’t feel like doing this anymore after some time but I don’t think I will use it anytime soon. This game takes much more time and effort than what I originally thought at the beginning, but as long as it depends on me I plan to spend many more years working on this. Here’s the birthday cake.
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