miércoles, 25 de diciembre de 2019
sábado, 21 de diciembre de 2019
12/21/2019 - Weekly's Newsletter
To be honest I don’t have that much to tell. Last week was about (surprise surprise) Alice Christmas scene too. So far I did a handjob and a boobjob/tittyjob with two variations each and I'm currently working on a blowjob. It also has some variations according if you already did something with her or not before getting into that scene.
jueves, 12 de diciembre de 2019
12/12/2019 - Weekly's Newsletter
Last week was all about Alice’s Christmas scene. Not sure if you noticed it but my H-scenes aren’t just one thing to do like a single blowjob or a single sex position. Usually I go for the full thing from foreplay to sex in one single H-scene (if the relationship with the girl allow us to do that much. Things may change in the final scene but now I plan it to have 4 “activities”, most of them with two variations each.
sábado, 7 de diciembre de 2019
Complex Society v0.15-b
There is a new update version of the game. The links in the section "Get the game" are updated.
CHANGELOG V0.15B:
jueves, 5 de diciembre de 2019
12/05/2019 - Weekly's Newsletter
Last week I did a little of everything. I worked in the code, wrote events for Lucile, Nicole, Elly, Alice and Camila (most of them are unfinished though), made CG’s for Alice’s Christmas update, I did some new rooms and worked on some old rooms, I worked with proofreading corrections, I started working on a new GUI for the menus and I made all the necessary changes for a v0.15b release.
viernes, 29 de noviembre de 2019
11/29/2019 - Weekly's Newsletter
Last week I did a poll on Patreon to
decide which costume Alice will be using for the Christmas update, I usually
write the H-scenes in the same moment that I CG them so until that it’s decided
I can’t work too much on it. I still
have my hands full with college and it’s gonna be like that for at least one
more weak so I’m not losing any time either. The poll will be closing today (Friday)
and I should have some time on Saturday to start working on it.
martes, 19 de noviembre de 2019
11/19/2019 - Weekly's Newsletter
For those of you who are new here, I usually do a "weekly newsletter" to talk about what is happening with the game and how much I did during the last week. I also do something called "daily reports" in my Patreon and Subscribestar which aren't daily but I do then every 1-3 days.
Last two weeks was about getting ready for the release of 0.15. The new exit-screens, the cards and info in the cellphone, all the new links, the new WT, the old WT, bug testing, playthrougs, etc.
Last two weeks was about getting ready for the release of 0.15. The new exit-screens, the cards and info in the cellphone, all the new links, the new WT, the old WT, bug testing, playthrougs, etc.
lunes, 18 de noviembre de 2019
Complex Society v0.15-a
There is a new update version of the game. The links in the section "Get the game" are updated.
CHANGELOG:
viernes, 8 de noviembre de 2019
11/07/2019 - Weekly's Newsletter
I really don't have a lot to say this time. The script is being proofreaded, I photoshopped and fixed some images, I'm working on some new code for the game, nothing super exciting. The most good looking image I could show would be the new cellphone section I guess.
viernes, 1 de noviembre de 2019
11/01/2019 - Weekly's Newsletter
The next update is almost ready.
Everything left is send it for proofreading while I work on photoshopping some
images, bug hunting, the new sections in the cellphone, a new exit screen to
credit supporters and a few others but the main work is done. So far, this updates has xxx new CGs, H
scenes with Lucile and Daiana, some teasing with Elly and Nicole (Nicole will
get serious in the next updates) but it’s kinda short on Alice’s content. Originally I planned to do way more with
Alice but I feel like I really need to release something by now.
jueves, 24 de octubre de 2019
10/24/2019 - Weekly's Newsletter
Hi everyone. It’s time for a new weekly newsletter.
I finished everything for Nicole and now I'm working on Elly's last scene. I feel like I should do one more scene with Nicole to close this update but I already passed every date I proposed to myself for the release and I still don't know why is it taking that long so I guess I'll leave that scene for later. After that I would finish with the Alice's events, which will be the girl with less content in this update but I plan to do something special with her for christmas.
I finished everything for Nicole and now I'm working on Elly's last scene. I feel like I should do one more scene with Nicole to close this update but I already passed every date I proposed to myself for the release and I still don't know why is it taking that long so I guess I'll leave that scene for later. After that I would finish with the Alice's events, which will be the girl with less content in this update but I plan to do something special with her for christmas.
jueves, 17 de octubre de 2019
17/10/2019 - Weekly's Newsletter
Last week was about Nicole and Elly, their stories are very connected so I need to do both of them at the same time, with them the player will find the first “””important””” decision which will affect their relationship and their stories with each other and with their beloved MC. The develop of their stories is going way faster than Lucile and Daiana, that’s probably because Nicole and Elly don’t have any H-scene like Lucile and Daiana have and I’m way more CG heavy with H-scene than regular story, also I don’t have to spend like 2 days doing nothing but animations.
jueves, 10 de octubre de 2019
10/10/2019 - Weekly's Newsletter
Hi everyone. It’s time for a new weekly newsletter.
I couldn't work too much last week thanks to a W10 update this Saturday which last for 5 hours and thanks to that my pc was slow as hell and it freezed every minute. Now my pc works kinda normal but this problem continued until Tuesday and I spent every Wednesdays and Thursdays on college so I only had 2 days to work on the game in this week.
I couldn't work too much last week thanks to a W10 update this Saturday which last for 5 hours and thanks to that my pc was slow as hell and it freezed every minute. Now my pc works kinda normal but this problem continued until Tuesday and I spent every Wednesdays and Thursdays on college so I only had 2 days to work on the game in this week.
jueves, 3 de octubre de 2019
10/03/2019 - Weekly's Newsletter
Hi everyone. It’s time for a new weekly newsletter.
Last week was all about Bazzer as well. Bazzer’s events will happen after Lucile’s
events so the end of Lucile is super related to Bazzer. I don’t know if this will be everything for
Bazzer for v0.15 but so far it has 2 or 3 small talks and one main big event
where we will get some luck with her (if we were good boys of course). All of those scenes has branches and the last
big main scene has two endings with a different “reward”.
jueves, 26 de septiembre de 2019
09/26/2019 - Weekly's Newsletter
Hi everyone. It’s time for a new weekly newsletter.
Last week was all about Daiana and she is the hardest character for me to develop. I always knew what I wanted to show about her but I never knew why I wanted to show that and how should I do it until last week when I got a big revelation about her, and to make things better, that big idea about her also helps to set up the story with the other girls.
Lucile will play a very important role, not just for Daiana, but for the entire cast. I feel like if CS is the key to get Alice and Elly, then Lucile is the key to the harem. In this moment, Lucile is more important for the game than the entire CS
miércoles, 18 de septiembre de 2019
09/18/2019 - Weekly's Newsletter
Hi everyone. It’s time for a new weekly newsletter.
Lucile scene is over now. It took me way more than what I originally expected and I still don't know why. Not having my own space to work in my house and my pc being as slow as it is didn't help at all but I feel like before releasing v0.1 I was able to do more things in the same amount of time. To be honest, my time schedule for v0.1 wasn't healthy at all and now I'm doing better but on the other hand is worrying me the idea of "what if I'm not able to progress as much as I want if I don't work in the same way I did before?"
Lucile scene is over now. It took me way more than what I originally expected and I still don't know why. Not having my own space to work in my house and my pc being as slow as it is didn't help at all but I feel like before releasing v0.1 I was able to do more things in the same amount of time. To be honest, my time schedule for v0.1 wasn't healthy at all and now I'm doing better but on the other hand is worrying me the idea of "what if I'm not able to progress as much as I want if I don't work in the same way I did before?"
jueves, 12 de septiembre de 2019
09/12/2019 - Weekly's Newsletter
Hi everyone. It’s time for a new weekly
newsletter.
Last week was mostly about Lucile sex
scene. It’s taking me more time than
expected because I keep finding things that I want to add/show in the
game. So far the scene has two BJ
variations, like 4 actual sex variations and you can choose if you want to go
straight to the action or have the full scene. I also had to do a lot of frame
by frame edition because Koikatu sometimes likes to break the bodies and it
shows a black spot out of nowhere and it seems stupid. Editing them isn’t hard,
each of them took me 10 sec in the worst case, but some animations are made by
18 frames and others are made of 121 frames, so 10 secs with each of them adds
time.
jueves, 5 de septiembre de 2019
09/05/2019 - Weekly's Newsletter
Hi everyone. It’s time for a new weekly newsletter.
This week I worked mostly on writing and CGs, mostly Alice's story and the first steps of Complex Society malicious (?) plan. This week in particular was kinda slow because I felt like I was stuck at everything, so I ended doing a lot of things but I didn't finish any of them
This week I worked mostly on writing and CGs, mostly Alice's story and the first steps of Complex Society malicious (?) plan. This week in particular was kinda slow because I felt like I was stuck at everything, so I ended doing a lot of things but I didn't finish any of them
miércoles, 28 de agosto de 2019
08/28/2019 - Weekly's Newsletter
Hi everyone. It’s time for a new weekly newsletter.
Last week was half work on v0.1-c and half work on v0.15/v0.2/v0.whatever. Now that v0.1-c is finally out of the way I feel much better because to work on the -c version and the next version at both times you need to have "two different games" at the same time and work in both games at the same time, because for example: nobody wants to see the bugs patched in -c being unpatched in the next version of the game. Now I can finally focus on the real game again.
Last week was half work on v0.1-c and half work on v0.15/v0.2/v0.whatever. Now that v0.1-c is finally out of the way I feel much better because to work on the -c version and the next version at both times you need to have "two different games" at the same time and work in both games at the same time, because for example: nobody wants to see the bugs patched in -c being unpatched in the next version of the game. Now I can finally focus on the real game again.
lunes, 26 de agosto de 2019
Complex Society v0.1-c
There is a new update version of the game. The links in the section "Get the game" are updated.
--Fixed a bug where Alice was drunk in bed and sober in the kitchen
--Nicole no longer stays in the bench if you don't go with her at the end of her story for v0.1
--Fixed a bug while launching with Nate
--Fixed a bug about the in-game WT's hint
--The bonus content in the gallery is fixed as well
--The first CS talk is now a little shorter
--Patreon links added
--Fixed some things to ensure save compatibility for the next major update
CHANGELOG:
--Proofreading changes in the dialogues--Fixed a bug where Alice was drunk in bed and sober in the kitchen
--Nicole no longer stays in the bench if you don't go with her at the end of her story for v0.1
--Fixed a bug while launching with Nate
--Fixed a bug about the in-game WT's hint
--The bonus content in the gallery is fixed as well
--The first CS talk is now a little shorter
--Patreon links added
--Fixed some things to ensure save compatibility for the next major update
martes, 20 de agosto de 2019
08/20/2019 - Weekly's newsletter
Hi everyone. It’s time for a
new weekly newsletter.
Last week was terrible for me in more than one way. First thing in
Monday morning, the coin of my country mas devaluated by a 33% only because the
current government lose an election and they will lose the power in October (I
know, my president is such a good guy). Then
a troll and their 5-7 multi-accounts were spamming the game thread in F95zone, whining and
complaining for a lot of thing. You can read more of that here (it's a link to F95zone) but it isn’t
really worthy.
But the most important thing, thanks to a friendly crow and his
friends, FAKKU ““”found out””” that some people were doing adult games using
Honey Select and Koikastu for the images and they claim that no one was
authorized to do that to get a commercial gain from it. FAKKU even say that they will take down those
games if the developers didn’t contact FAKKU to ask for permission...
In case you didn’t get it, permission means paying money... You can
read more about it here (it's a link to F95zone) but the thread is 19 pages long right now. I will do a summary of the situation next:
There is nothing official yet but some devs contacted Illusion and
everything seems to indicate that developers would have to pay them somehow.
The possibilities so far are: One-off payment, Monthly or Yearly licenses
payment or % of earn income. Again,
there isn’t an official announce by Illusion yet, the only thing we do know for
sure is that Illusion will take cards on the matter.
This wasn’t the time or the way I wanted to do it but if I will have
to pay a license fee for it, then I better start saving now, and that takes me
to the following: It’s Patreon time.
martes, 13 de agosto de 2019
08/13/2019 - Weekly's newsletter
For those of you who met The Game with v0.1-b, I usually do a "Weekly's newsletter" once a week talking a little about what's going on with the game and what I did last week.
(By the way, I did it again)
The SSB weeklies tournaments are 100% functional now. MC will be able to play against the best players of his city and travel to a total of 8 cities to prove who is the best Super Squash Brother player in the state. The cities will have different difficulties, number of players, inscription fee, venue fee and quantity and % of money for winning and by winning you will increase your popularity, but that’s something for the future.
I also started working on the CGs. It’s been almost 3 weeks since the last time I did it so I was kinda rusty, but my rustiness wasn’t a match for how rusty my notebook was (oh boy... I did half of Word of Light plus while waiting for it to unfreeze). My notebook (I call it Notty) it’s almost like a person with good days and bad days, hopefully tomorrow will be better. Right now I am working on Lucile’s event after what happened in the rooftop.
By reading people comments on the game thread and other threads about other games/things in F95zone I thought about implementing two "modes" to the game.
One of them will be playing with a Hint system where the options in the menu choices will show/suggest the effects of each option like adding/losing RP with a character and tell people about an upcoming scene. This Hint mode will be a waaay more hold handing experience than the regular game. I guess I could give player the option to use it or not at the beginning of the game and them turn it on/off in the Preferences menu. The only downside of this system (applies only to this "mode" and not the regular game) would be that I won't be able to explain ALL the repercussions of every option so I guess just a regular WT on a PDF would be better.
The other "mode" I thought would be an option at the beginning to play the game as a VN instead of a Sandbox. I saw a lot of people saying that they avoid Sandbox games as the plague so this would be a good way to "please" both audiences. The downside of this VN mode (also only applied to this mode and not the regular game) would be that some parts of the story won't make too much sense like for example: How would you get to be the best SSB player in the world if you never had the free time of the Sandbox mode to train SSB? Jenkins will play a big role in the future but why would he do anything for you if you didn't spend your free time helping him? I could put a clarification at the beginning of the game warning about this one
(By the way, I did it again)
The SSB weeklies tournaments are 100% functional now. MC will be able to play against the best players of his city and travel to a total of 8 cities to prove who is the best Super Squash Brother player in the state. The cities will have different difficulties, number of players, inscription fee, venue fee and quantity and % of money for winning and by winning you will increase your popularity, but that’s something for the future.
I also started working on the CGs. It’s been almost 3 weeks since the last time I did it so I was kinda rusty, but my rustiness wasn’t a match for how rusty my notebook was (oh boy... I did half of Word of Light plus while waiting for it to unfreeze). My notebook (I call it Notty) it’s almost like a person with good days and bad days, hopefully tomorrow will be better. Right now I am working on Lucile’s event after what happened in the rooftop.
One of them will be playing with a Hint system where the options in the menu choices will show/suggest the effects of each option like adding/losing RP with a character and tell people about an upcoming scene. This Hint mode will be a waaay more hold handing experience than the regular game. I guess I could give player the option to use it or not at the beginning of the game and them turn it on/off in the Preferences menu. The only downside of this system (applies only to this "mode" and not the regular game) would be that I won't be able to explain ALL the repercussions of every option so I guess just a regular WT on a PDF would be better.
The other "mode" I thought would be an option at the beginning to play the game as a VN instead of a Sandbox. I saw a lot of people saying that they avoid Sandbox games as the plague so this would be a good way to "please" both audiences. The downside of this VN mode (also only applied to this mode and not the regular game) would be that some parts of the story won't make too much sense like for example: How would you get to be the best SSB player in the world if you never had the free time of the Sandbox mode to train SSB? Jenkins will play a big role in the future but why would he do anything for you if you didn't spend your free time helping him? I could put a clarification at the beginning of the game warning about this one
And the general downside of those two
"modes" would be that they will take time from the original game
(because those modes wont code themselves) so let me know what you think about
it. That's all for now, thanks for reading.
jueves, 8 de agosto de 2019
Complex Society v0.1-b
There is a new update version of the game. The links in the section "Get the game" are updated.
v0.1b - 2019-08-08
-- MASSIVE changes in the dialogues thanks to Nocturnal85, the proofreader of the project.
-- Now you can skip the sleep scenes in the beginning of the game.
-- Added a link to this thread in the cellpone.
-- The white effect in climax scenes were toned down.
-- A few hints in the in-game WT were fixed.
-- If you name the MC as one of the NPC male characters, the game will warn you.
-- A new SSB skill has been added. This will be useful for v0.2
-- Some buttons (like Wait for Bazzer) are bigger/easier to notice
v0.1b - 2019-08-08
-- MASSIVE changes in the dialogues thanks to Nocturnal85, the proofreader of the project.
-- Now you can skip the sleep scenes in the beginning of the game.
-- Added a link to this thread in the cellpone.
-- The white effect in climax scenes were toned down.
-- A few hints in the in-game WT were fixed.
-- If you name the MC as one of the NPC male characters, the game will warn you.
-- A new SSB skill has been added. This will be useful for v0.2
-- Some buttons (like Wait for Bazzer) are bigger/easier to notice
lunes, 5 de agosto de 2019
08/05/2019 - Weekly's newsletter
Hello everyone, it's time for the weekly's newsletter.
Last week I said that I will work on the CGs, later I learn that it was a juicy and big lie and I ended doing everything but CGs. I realized that I might break things for v0.1b if I started adding things for v0.2 so I decided to do all the things for v0.2 that doesn't involve codding.
From Monday to Thursday: I decided, writted and scripted the whole system for the Squash tournament. MC will be able to go to weeklies Squash tournament and play agains the best players of his city and once he is good enough he will travel to nearby citys to and be the very best like no one ever has. Squash will be the main source of money so you should be Squash training everytime you think yo have nothing to do. With that being said I will decrease the money from working with Jenkins from 100$-50$ to 50%-25$, because now you have the weeklies to make money. I learned about save compatibility in Ren'Py (90% sure that the saves from v0.1 will work on v0.2). I finished the script for a Nicole scene that was giving me problems the week before and I created this new characterts, all of them already have a background story but they will be secondary characters for now (like Camila).
These new character aren't finished yet, I may change a few things like the clothes, heights and other as I feel it with the flow but let's say they are 95% finished so no major changes will affect them.
From Friday to Sunday was EVO 2019. If you don't know what EVO is, let me tell you that EVO is the most important (and most overrated, way overrated) tournament of Fighting Games so I spent most of my time watching it and did some light things in between matches like working on Nocturnal85's scripts and I trying to do some custom signatures of the characters but I had problems with Photoshop so those aren't ready yet.
On a side note: In case you didn't noticed, the game never mentions MC's city name and that's because I never decided a name for it so I thought to let the player propose names for MC's city and all the nearby citys (8 of them) with weeklies tournaments. Feel free to comment here or in the F95zone game thread the names you like and I will pick among them.
That's it for now. Thank you all for reading.
Last week I said that I will work on the CGs, later I learn that it was a juicy and big lie and I ended doing everything but CGs. I realized that I might break things for v0.1b if I started adding things for v0.2 so I decided to do all the things for v0.2 that doesn't involve codding.
From Monday to Thursday: I decided, writted and scripted the whole system for the Squash tournament. MC will be able to go to weeklies Squash tournament and play agains the best players of his city and once he is good enough he will travel to nearby citys to and be the very best like no one ever has. Squash will be the main source of money so you should be Squash training everytime you think yo have nothing to do. With that being said I will decrease the money from working with Jenkins from 100$-50$ to 50%-25$, because now you have the weeklies to make money. I learned about save compatibility in Ren'Py (90% sure that the saves from v0.1 will work on v0.2). I finished the script for a Nicole scene that was giving me problems the week before and I created this new characterts, all of them already have a background story but they will be secondary characters for now (like Camila).
These new character aren't finished yet, I may change a few things like the clothes, heights and other as I feel it with the flow but let's say they are 95% finished so no major changes will affect them.
From Friday to Sunday was EVO 2019. If you don't know what EVO is, let me tell you that EVO is the most important (and most overrated, way overrated) tournament of Fighting Games so I spent most of my time watching it and did some light things in between matches like working on Nocturnal85's scripts and I trying to do some custom signatures of the characters but I had problems with Photoshop so those aren't ready yet.
On a side note: In case you didn't noticed, the game never mentions MC's city name and that's because I never decided a name for it so I thought to let the player propose names for MC's city and all the nearby citys (8 of them) with weeklies tournaments. Feel free to comment here or in the F95zone game thread the names you like and I will pick among them.
That's it for now. Thank you all for reading.
lunes, 29 de julio de 2019
07/29/2019 - Weekly's newsletter
Hello everyone, it's time for the weekly's
newsletter.
Last week was mostly about writing and
doing some rooms. I write the first events of Complex Society’s masterplan, a
talk about MC and Elly after the Nicole and MC’s “sleepover”, a few visits to
Nicole’s house and the first Lucile event after that “incident” on the
rooftop. This event will be the first of
at least two sex scenes that I want to include for Lucile. The most important thing that I should say is
that Nocturnal85 volunteered himself as a proofreader for the project and he
already did all the events for Alice, Bazzer and Cody. This is GREAT because not only the game will
be better, it also allows me to learn about my mistakes and I won’t have to be
so tense while writing.
martes, 23 de julio de 2019
07/23/2019 - Weekly's newsletter
Hello everyone, it's time for the weekly's newsletter.
This time I will do something different and I will talk about myself AND the game. I usually don't talk about myself in this kind of post but this time I'm gonna make an exception, not because I think it can be relevant for the players but I will be relevant to the development of the game. I will say a few things about just the game at the end of the post but it will be a short resume for the next weekly newsletter.
Why would I talk about myself are you asking? To talk about how long the next major update will take.
This time I will do something different and I will talk about myself AND the game. I usually don't talk about myself in this kind of post but this time I'm gonna make an exception, not because I think it can be relevant for the players but I will be relevant to the development of the game. I will say a few things about just the game at the end of the post but it will be a short resume for the next weekly newsletter.
Why would I talk about myself are you asking? To talk about how long the next major update will take.
sábado, 20 de julio de 2019
Complex Society v0.1
I realized (a little late) that I should do real post with the info, description and other here too, silly me.
This post will be longer than usualdue to the amount of images. The information, features, genres and more previews pictures are in the post so click to keep reading.
jueves, 18 de julio de 2019
The game is out!
You can get in the "Get the game" section of the blog (placed in the header) or in the main thread in F95Zone
martes, 16 de julio de 2019
07/16/2019 - Weekly's newsletter
Hello everyone. It's time for the weekly's newsletter, probably the last one before the release.
The last week was about finishing things and bug/typo hunting. I finished the in-game WT, I learn a few things about how to apply the music and sound effects so I had to re-do it from the beggining, the RP system which was easy since there almost no need for it in the first release, you almost wont have to grind at all in this first release and in the full game if you do things right, and the end notification with a few custom CGs. I also did some more bonus content just because I felt like doing it.
The last week was about finishing things and bug/typo hunting. I finished the in-game WT, I learn a few things about how to apply the music and sound effects so I had to re-do it from the beggining, the RP system which was easy since there almost no need for it in the first release, you almost wont have to grind at all in this first release and in the full game if you do things right, and the end notification with a few custom CGs. I also did some more bonus content just because I felt like doing it.
miércoles, 10 de julio de 2019
07/09/2019 - Weekly's newsletter
Hi everyone, it's time for the weekly's newsletter.
All the scenes for the first release are done. Right now I am working on the main map (again) and tying up loose ends like codding places like the game store and the sex shop (the picture below). The main map is still the main possible delay for the game, I think I finally found something decent to use as a place holder but it's probably the fifth time I think I finally found something decent, so... cross your fingers.
miércoles, 3 de julio de 2019
07/02/2019 - Weekly newsletter
Hello everyone, it's time for the weekly newsletter.
As I said last week, I was pretty bussy with real life things and most of the free time I had, I spent it watching Summer Games Done Quick so I didn't felt like I had anything worth of saying until today.
As I said last week, I was pretty bussy with real life things and most of the free time I had, I spent it watching Summer Games Done Quick so I didn't felt like I had anything worth of saying until today.
martes, 25 de junio de 2019
Starting here.
Hi everyone, this is first post of this blog.
To make things short, I am trying to create and adult game and I will use this blog to talk a little about what is going on with the game and as a tool to organize some things like bugs and erratums.
Once a week a will write a weekly newsltetter, it will be posted here and in the F95zone preview thread and in the F95zone game thread once the game is released. This will be a good option for people who only want to read what's new with the game without scrolling others player comments.
Thanks for reading.
To make things short, I am trying to create and adult game and I will use this blog to talk a little about what is going on with the game and as a tool to organize some things like bugs and erratums.
Once a week a will write a weekly newsltetter, it will be posted here and in the F95zone preview thread and in the F95zone game thread once the game is released. This will be a good option for people who only want to read what's new with the game without scrolling others player comments.
Alice and Elly, the main girls of the game |
Thanks for reading.
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